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AI Insights · Timothy · January 2022

Top 5 Adventure Games on iOS in Latin America: Q4 2021

Discover the performance of the top 5 adventure games on iOS in Latin America for Q4 2021, with insights on weekly downloads, revenue, and active users.

Top 5 Adventure Games on iOS in Latin America: Q4 2021

In the fourth quarter of 2021, the adventure game category on the iOS platform in Latin America saw varied performance across the top 5 applications. Here's a detailed look at the weekly downloads, revenue, and active users for each of these games. All data is sourced from Sensor Tower.

Genshin Impact: Natlan Launch

Throughout the quarter, this game experienced significant fluctuations in revenue, peaking at around $198K in the first week of November. Weekly downloads varied, starting at 26.2K in late September and reaching a high of approximately 27K in the last week of December. Active users saw a steady increase, starting from 153.8K in late September and peaking at 159K by the end of December.

Super Mario Run

This classic title showed a consistent revenue stream, with a notable increase to around $3.1K in the final week of December. Downloads were stable, with a slight upward trend towards the end of the quarter, reaching about 27.2K in the last week of December. Active users also saw a gradual rise, starting at 75.8K in late September and ending at 88.9K in the last week of December.

The Sims™ FreePlay

Revenue for this game showed a significant spike in the weeks of December, peaking at approximately $10.6K in the week of December 20. Downloads followed a similar trend, starting at 8.3K in late September and reaching a high of 30.1K in the last week of December. Active users increased steadily, starting from 42.8K in late September and peaking at 60.9K by the end of December.

TSM Game

This game maintained a relatively stable revenue stream, with a slight increase towards the end of the quarter, peaking at around $3.1K in the last week of December. Weekly downloads were consistent, with a slight rise to approximately 12.8K in the final week of December. Active users remained steady, fluctuating around the 26K mark throughout the quarter.

MIR4

Revenue for this game saw significant fluctuations, peaking at around $65.8K in the first week of November. Downloads experienced a decline, starting at 5.2K in late September and dropping to approximately 4.3K by the last week of December. Active users peaked at 37.1K in mid-November, with a gradual decrease to around 32.1K by the end of December.

For more detailed insights and data on the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022